Search:
Type the text to search here and press Enter.
Separate search terms by a space; they will all be searched individually in all fields of the database. Click on Search: to go to the advanced search page.
Classifieds Only: Check this box if you want to search classifieds instead of the catalog.
Please help support TroveStar. Why?

309 - The War of Turkish Liberation

Strategy & Tactics - 309 - The War of Turkish Liberation
2 of these are for sale right now on marketplaces, with a low price of: $7.00$7.00 (2)2 of these are for sale right now on marketplaces, with a low price of: $7.00
Click to see the details
market
10  of these sold for an average price of: 29.1029.1010 of these sold for an average price of: 29.10
Click to see the details
history
Collectors value this item at an average of 27.7527.75Collectors value this item at an average of 27.75
Click to see the details
collector
Add a comment about this item.
It will be visible at the bottom of this page to all users.
Comment
TitleThe War of Turkish Liberation
Issue309
Has GameYes
PublisherDecision Games
PubDate
Game NameThe War for Turkish Liberation
SolitaireNo
Players2
ComplexityIntermediate
ISBN00928103005803
ScaleStrategic
Distribution Date2018-01-01
MSRP39.990
EditorKyle Lockwood
Contributornone
ArtistJoe Youst, Tony Birkett
DesignerDoug Johnson, Javier Romero
Game Tagsnone
Strategy & Tactics - 309 - The War of Turkish Liberation



Description: From the S&T Website:

The War of Turkish Liberation begins during the first half of 1920, when the victors of World War I (Greece, France, Italy, and Great Britain) tried to implement the partition of the Ottoman Empire that had been agreed to at the treaty of Sévrés. There are two players in this game:the Revolutionary player and the Imperialist player. The Revolutionary player controls the Bolshevik and Turkish Nationalist armies, and the Imperialist player controls the armies of Greece, Armenia, Azerbaijan and Georgia.

There are a total of 11 game turns (from Spring 1920 to Autumn 1922). At the end of game turn 11, the Imperialist player wins if he has accrued enough Victory Points for capturing key objectives throughout Turkey and adjacent countries. The Revolutionary player wins if he prevents his opponent from capturing key objectives.

Components: One 22" x 34" map & 200 counters
Contents:
  • The War of Turkish Liberation by Javier Romero
  • Battle of Antietam by Patrick Maurice G. D'Aoust
  • Lucky Forward, Patton's 3rd Army in Lorraine by Carl Otis Schuster
  • (FYI) Bloody Ban: Banastre Tarleton and the British Legions by William Stroock
  • (FYI) Narrow Sea: Adriatic in World War I by John M. Barr
  • (FYI) Frederick the Great: Inside the Head of a Soldier King by Curtis Szmania
  • (FYI) A Deadly Morning in Sicily by Kelly Bell
  • (FYI) Buckshot & Brass by Wayne R. Austerman
Item created by: gdm on 2018-01-30 08:53:12. Last edited by gdm on 2018-01-30 09:00:44

If you see errors or missing data in this entry, please feel free to log in and edit it. Anyone with a Gmail account can log in instantly.