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Game - 230 - US Invades Japan

Strategy & Tactics - Game - 230 - US Invades Japan
17  of these sold for an average price of: 15.2215.2217 of these sold for an average price of: 15.22
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TitleUS Invades Japan
SubtitleOperation Downfall
Issue230
Has GameYes
PublisherDecision Games
PubDate
Game NameDownfall
SolitaireNo
Hours to Play3
UPC0951097813508
Page Count64
EditionGame
Counters88
ContributorBrian Todd Carey, John D. Burtt, Ty Bomba, Warren Robinson
ArtistCallie Cummins, Joe Youst, Larry Hoffman
DesignerTy Bomba
Game TagsFictional, Pacific Theater, World War II
Strategy & Tactics - Game - 230 - US Invades Japan Copyright Held by TroveStar
Copyright Held by TroveStar



Description: (DF), is a wargame simulating the planned but never executed US invasion of the Japanese home island of Kyushu during the last quarter of that year. The design combines factual historical detail with educated guesswork to produce an alternative history simulation covering the period from X-Day +1 through X-Day +30. One player acts as the overall commander of the Allied invasion effort; the other takes the role of the leader of the Japanese defense force. The burden of attack is generally on the American, but both players attempt to win by controlling key terrain on the island and destroying opposing forces. A complete game of DF takes from two to four hours to complete and it's suitable for solitaire play.

The approach we've taken here is called, among those who deal regularly with alternative history – which is itself also known as "virtual history" and "alternative outcome analysis – the conservation of historical reality. That is, to make the assumptions and results of our simulation as valid as possible, we made the fewest possible changes needed to the historic timeline in order to put our alternative one in place. The basic assumption here, then, is that the Japanese simply refused to surrender after the atomic bombings of Hiroshima and Nagasaki. That would have likely meant one or another of the coups plotted during those desperate days actually went through, putting in place a new war cabinet of ultimate hard liners, men determined Japan should fight to the end no matter what.
Contents:
  • Operation Downfall & Allied Airpower: The Proposed Air Campaign Against Japan, November 1945-March 1946 by Brian Todd Carey
  • Japanese Planning for the Defense of Kyushu by Ty Bomba
  • US Planning for the Invasion of Kyushu by Ty Bomba
  • Plan Orient: The German High Command’s Plans to Link-up with the Japanese in India by Warren Robinson
  • Whose Victory? The Battle of Stones River, Murfreesboro TN, 1862 by John Burtt
Notes: Each hex on the map equals 4.4 miles (about 7 kms) from side to opposite side. Each game turn represents one day. Every ground unit represents a division, division-equivalent, or brigade of about 5,000 to 20,000 men and/or 50 to 350 armored fighting vehicles. Designed by Ty Bomba.

Scale: Players: 2, Level: Brigade/Division, Hex: 4.4 Miles (7 km).
Item created by: Lethe on 2015-07-18 14:52:57. Last edited by gdm on 2019-09-06 14:15:23

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