Description: First Blood: Second Marne, 15 July 1918 (FB), is a two-player wargame of low-to-intermediate complexity that simulates the final day on World War I's western front during which it was the Germans who held the strategic initiative. After that day, the German high command, though they did not yet understand they were soon to be fully and finally defeated, knew an offensive solution to the war was no longer available to them. The German player is generally on the offensive, trying to cross the Marne River and exit units southward off the map through the Surmelin valley.
The reverse sides of all the units in the game show carnage. That is, they present a depiction of the human wreckage remaining when units of these small sizes are eliminated in combat. Whenever a unit suffers that fate, players simply turn it over in place, so its carnage side thereafter shows upward within the hex of its elimination. When flipped to their carnage sides, units permanently cease to be "units" for all game purposes, thereafter serving only as reminders of the recent horror that took place in that location.
Carnage markers have no combat effects or stacking values, nor does their presence in a hex generate any extra movement cost for living units as they enter and/or pass through the killing field. Alternatively, if your tastes do not run to an appreciation of carnage, you may choose to ignore the reverse sides of the units and simply remove each unit to a traditional, off-map, "dead pile" as they suffer elimination.
The reverse sides of all the units in the game show carnage. That is, they present a depiction of the human wreckage remaining when units of these small sizes are eliminated in combat. Whenever a unit suffers that fate, players simply turn it over in place, so its carnage side thereafter shows upward within the hex of its elimination. When flipped to their carnage sides, units permanently cease to be "units" for all game purposes, thereafter serving only as reminders of the recent horror that took place in that location.
Carnage markers have no combat effects or stacking values, nor does their presence in a hex generate any extra movement cost for living units as they enter and/or pass through the killing field. Alternatively, if your tastes do not run to an appreciation of carnage, you may choose to ignore the reverse sides of the units and simply remove each unit to a traditional, off-map, "dead pile" as they suffer elimination.
Contents:
- First Blood: The US 3rd Infantry Division at the Second Battle of the Marne, 15 July 1918 by Ty Bomba
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Item created by: Lethe on 2015-07-19 08:04:05. Last edited by gdm on 2018-07-28 14:28:41
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