Search:
Type the text to search here and press Enter.
Separate search terms by a space; they will all be searched individually in all fields of the database. Click on Search: to go to the advanced search page.
Classifieds Only: Check this box if you want to search classifieds instead of the catalog.
Please help support TroveStar. Why?

Game - 304 - The American Revolution in the South

Strategy & Tactics - Game - 304 - The American Revolution in the South
7  of these sold for an average price of: 20.5020.507 of these sold for an average price of: 20.50
Click to see the details
history
Collectors value this item at an average of 20.5020.50Collectors value this item at an average of 20.50
Click to see the details
collector
This item is not for sale. This is a reference database.
Add a comment about this item.
It will be visible at the bottom of this page to all users.
Comment
TitleThe American Revolution in the South
SubtitleThe Battles for North & South Carolina, 1776-81
Issue304
Has GameYes
PublisherDecision Games
PubDate
Game NameThe American Revolution in the South
SolitaireNo
Players2
ComplexityIntermediate-High
ISBN009281030058
UPC009281030058
ScaleOperational
Distribution Date2017-03-01
Product CodeST304
MSRP34.990
EditionGame
EditorKyle Lockwood
ContributorMaciej Jonasz
ArtistJoe Youst, Trevor Holman
DesignerEric R. Harvey, William Nester
Game TagsAmerican Revolution
Strategy & Tactics - Game - 304 - The American Revolution in the South



Description: This game uses the same core rules as Ticonderoga (Issue #277). Where there are any conflicts in the two rule sets, the rules from this game should take precedence.

The American Revolution in the South is a single map game that simulates historic campaigns in North and South Carolina during the American Revolutionary Wra (from 1776 to 1981). The game system emphasizes the importance of individual leaders, and especially historical leaders from the time period, and highlights the relative skills, circumstances and luck that could vary considerably, often within short periods of time. Throughout the game, leader skill will be tested as their units maneuver and fight. Every leader has the capacity to prove himself as either inept, capable, or in some case exceptional during various incidents throughout the game.

The game includes the map an charts necessary for play as well as a single counter sheet of 280 units an markers. All mechanisms use a 10-sided or 6-sided die, which players must provide for themselves.
Contents:
  • The Southern War for American Independence by William Nester
  • Bulgarian Liberation 1877-78 by Maciej Jonasz
  • Gas Chemical Warfare in the 20th Century by James E. Held
  • Discovering PT-109 by Jeff Ballard
  • (FYI) Raid on Shaik Sa'id by Andrew Hind
  • (FYI) Shadow Warriors: SOE & OSS by Annie Laura Smith
  • (FYI) Corps of Canadian Voyagers by Andrew Hind
Item created by: gdm on 2017-03-02 12:41:36. Last edited by gdm on 2019-06-01 14:37:11

If you see errors or missing data in this entry, please feel free to log in and edit it. Anyone with a Gmail account can log in instantly.