Search:
Type the text to search here and press Enter.
Separate search terms by a space; they will all be searched individually in all fields of the database. Click on Search: to go to the advanced search page.
Classifieds Only: Check this box if you want to search classifieds instead of the catalog.
Please help support TroveStar. Why?

Game - 33 - Winter War

Strategy & Tactics - Game - 33 - Winter War
22  of these sold for an average price of: 34.4734.4722 of these sold for an average price of: 34.47
Click to see the details
history
Collectors value this item at an average of 29.6529.65Collectors value this item at an average of 29.65
Click to see the details
collector
This item is not for sale. This is a reference database.
Add a comment about this item.
It will be visible at the bottom of this page to all users.
Comment
TitleWinter War
SubtitleThe Russo-Finnish Conflict: November 1939 - March 1940
Issue33
Has GameYes
PublisherStrategic Publications Inc.
PubDate
Game NameWinter War
Circulation15,000
SolitaireNo
Hours to Play2
Players2
Rules LinkLink
Page Count48
EditionGame
Counters112
EditorJim Dunnigan
ContributorAlbert A. Nofi, Martin Campion, Rodney C. Walker, Sid Sackson, Stephen B. Patrick
ArtistRedmond A. Simonsen
DesignerJames F. Goff, Philip Orbanes, Steve Bettum
Game TagsEurope, World War II
Strategy & Tactics - Game - 33 - Winter War



Description: The Russo-Finnish conflict from November 1939 through March 1940. Each game turn represents 10 days and each hex is equivalent to 20 kilometers. There are 10 game turns each covering two weeks of elapsed time.

The Soviets have a massive strength advantage but their heaviest units can't be used north of the arctic circle and all Soviet units must be able to trace a supply line back to Leningrad at all times. Finnish units don't need supply in Finland, they have the advantage of prepared defenses south of the arctic circle, and Finnish units have higher mobility than Soviet units.

The Russians have to successfully invade Finland and take objective cities to win. The Finns simply have to hold out for ten turns.

Two games in one. The base game favors an experienced Soviet player, who will often break through the Mannerheim line in a fairly historical manner around turns 7-9. The optional special events, depending on which are rolled, tend to favor the Finns, sometimes reducing the number of turns to just 5, placing tremendous time pressure on the Soviets. Play the base game several times before adding the optional "What-if" events.
Contents:
  • The History of Wargaming by Martin Campion & Stephen B. Patrick
  • Winter War by James F. Goff
  • Outgoing Mail
  • Sackson on Games by Sid Sackson
  • Pass in Review by Albert A. Nofi
  • Power Politics by Rodney C. Walker
Item created by: Lethe on 2015-07-01 08:38:36. Last edited by gdm on 2018-08-21 10:06:25

If you see errors or missing data in this entry, please feel free to log in and edit it. Anyone with a Gmail account can log in instantly.