Type the text to search here and press Enter.
Separate search terms by a space; they will all be searched individually in all fields of the database.

Click on Search: to go to the advanced search page.

Strategy & Tactics - Game - 216 - The Great Game - Asia Crossroads

Please help support TroveStar. Why?

Title The Great Game
Subtitle Asia Crossroads
Issue 216
Has Game Yes
Publisher Decision Games
Game Name Asia Crossroads
Solitaire No
Players 2
UPC 09510978135607
Scale Strategic
MSRP $21.99
Page Count 64
Edition Game
Counters 280
Contributor David Tschanz, John Brown, Jonas Goldstein
Artist Joe Youst, Larry Hoffman
Designer Brian Train, Joseph Miranda
Game Tags Asia
Strategy & Tactics - Game - 216 - The Great Game - Asia Crossroads Copyright held by TroveStar

Description: Asia Crossroads is a wargame simulating the "Great Game," the conflict between the British and Russian Empires in the 19th century for control of Central Asia. Central Asia was the frontier between the expanding Russian Empire in Asia and the British Empire in India. Central Asia also controlled vital trade routes. At stake was the fate of all of Asia. Asia Crossroads is a two player game. The British player controls the forces of the British Empire and its client states. The Russian player controls the forces of the Russian Empire. Players must use a combination of military strength, economic expansion and cunning strategy to gain control of Central Asia. Also in the game are various "native" forces. They represent the neutral or client states (and tribes) of the region.

Asia Crossroads has several scenarios. Players choose which one they want to play, set it up according to its instructions, and begin play according to the sequence of pay.

  • The Red River Campaign by Jonas Goldstein
  • A Short History of Biological Warfare by David Tschanz
  • The Great Game: 19th Century Cold War by John Brown
  • Outgoing Mail
  • FYI
  • Feedback Questions

Notes: Units are brigades/groups of between 2,000 and 8,000 soldiers as well as divisions/hordes of 6,000 to 25,000 soldiers. Each turn represents five years. Each square is about 80 kilometers across. The rules system has no Zones of Control.

Item created by: Lethe on 2015-07-14 13:31:18. Last edited by gdm on 2018-11-27 09:55:11

If you see errors or missing data in this entry, please feel free to log in and edit it. Anyone with a Gmail account can log in instantly.