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Game - 238 - Marlborough

Strategy & Tactics - Game - 238 - Marlborough
13  of these sold for an average price of: 18.5218.5213 of these sold for an average price of: 18.52
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Collectors value this item at an average of 19.9719.97Collectors value this item at an average of 19.97
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TitleMarlborough
SubtitleThe War of Spanish Succession
Issue238
Has GameYes
PublisherDecision Games
PubDate
Game NameMarlborough
SolitaireNo
Hours to Play8
Players2
ScaleStrategic
Page Count64
EditionGame
EditorJoseph Miranda
ContributorCarl Otis Schuster, David Higgins, James Gordon, William Stroock
ArtistJoe Youst
DesignerJoseph Miranda
Game TagsAge of Discovery, Europe
Strategy & Tactics - Game - 238 - Marlborough Copyright held by TroveStar



Description: Marlborough: War of the Spanish Succession ("Marby," for short), is a wargame of intermediate-to-high complexity, designed by Joseph Miranda, simulating that critical conflict of the early 18th century. The dynastic struggle began when France's Louis XIV attempted to place his grandson, Philip IV, on the throne of Spain. The other major powers saw that as a threat, and so supported their own candidate, Charles III. That in turn began over a decade of fighting that grew into a general struggle for domination over all of western Europe.

Marby is a two player game. One controls the forces of France and its allies, known as the Bourbon coalition, after the ruling house of France. The other player controls the forces opposing France, led by England and Austria and known as the Grand Alliance. Each player has a variety of military, diplomatic and economic instruments with which he can attempt to win the game by controlling states and economic centers.
Contents:
  • Marlborough’s Art of War by William Stroock
  • Tactical File The Famous Victory: Blenheim, 13 August 1704 by David Higgins
  • The Chimurenga War: The Rhodesian Insurgency, 1966-80 by James Gordon
  • Civil War Submarine Operations by Carl Otis Schuser
  • (FYI) The Skull of Sultan Mkwawa by Brendan Whyte
  • (FYI) Not Their Finest Hour - The Royal Navy's Efforts in the Pacific War by Warren Robonson
  • (FYI) Turkish Gettysburg - The Battle of the Sakarya River by John Osborn
  • (FYI) American Ships of the Line by Mark Lardas
Notes: The 34x22" large-hex map shows western and central Europe during the early 18th century. The grid of hexagons printed over the map provides locations for playing pieces and geographic features. During the game, the cardboard pieces are placed within individual hexes.

Each game turn represents one year; each hex scales to 50 miles. Each army represents 10,000 to 20,000 soldiers and support personnel, camp followers, etc. A leader represents that person plus his guards, entourage, lackeys, wine cellars, etc. A fleet represents 60 warships and an indeterminate number of transports. The rules run to some 17,000 words, making for play sessions lasting from four to 12 hours.
Item created by: Lethe on 2015-07-18 14:52:58. Last edited by gdm on 2019-05-29 10:41:10

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