Game - 34 - Armageddon
Click to see the details
market
Click to see the details
history
Click to see the details
collector
Title | Armageddon |
Subtitle | Tactical Warfare of Early Civilizations |
Issue | 34 |
Has Game | Yes |
Publisher | Strategic Publications Inc. |
PubDate | 1972-09-01 |
Game Name | Armageddon |
Circulation | 15,100 |
Solitaire | No |
Series | PRESTAGS |
Page Count | 48 |
Edition | Game |
Counters | 255 |
Editor | Jim Dunnigan |
Contributor | Albert A. Nofi, Rodney C. Walker, Sid Sackson, Stephen B. Patrick |
Artist | Redmond A. Simonsen |
Designer | John Young, Stephen B. Patrick |
Game Tags | Ancient |
Description:
Armageddon is a simulation of the art of warfare from the earliest organized armies (c. 3000 BC) to the time that marching in step was introduced (c. 600 BC). The game represents the tactics and possible results of many of the battles of this period. These battles are shown as scenarios giving a mix of units which are played out on sections of the homogeneous mapsheet to represent the actual terrain (as much as is known) of the original battlefield. There are seven different types of infantry units, two of cavalry and several other units available in the game; these units are provided in different quantities for each of the Player's (sic) of a scenario to recreate the historical armies. The game Armageddon has 14 scenarios, each of them representing two armies of the period, and assigning them positions on the map on which the players recreate the historic battles.
Contents:
- Armageddon: The Genesis of Warfare by Stephen B. Patrick
- The American Revolution 1775 to 1783 by Albert A. Nofi
- Outgoing Mail
- Sackson on Games by Sid Sackson
- Power Politics by Rodney C. Walker
Notes:
Alternating movement turns consisting of fire phase, movement phase, and combat phase for one player, then second player does the same. No zones of control. Units have facing, and can only move into the three hexes to their "front" or change facing at a movement point cost. Stacking is limited to three units per hex, but applies only at end of movement. Units have "front" and "flank" melee combat strengths, and use the latter when attacked from any of the three rear hexes. Combat results are no effect, disruption, retreat, 1/2 elimination, or elimination, and only affect the defender.
Item created by: Lethe
on 2015-07-01 08:38:36
Last edited by: gdm on 2018-08-21 13:24:47
If you see errors or missing data in this entry, please feel free to log in and edit it. Anyone with a Gmail account can log in instantly.
Last edited by: gdm on 2018-08-21 13:24:47
If you see errors or missing data in this entry, please feel free to log in and edit it. Anyone with a Gmail account can log in instantly.