Please help support TroveStar
Why Donate?
Type the text to search here and press Enter.
Separate search terms by a space; they will all be searched individually in all fields of the database.
Classifieds Only: Check this box if you want to search classifieds instead of the catalog.

Game - 229 - Khan

One of these are for sale right now on marketplaces, with a low price of: $59.99 $59.99 (1) One of these are for sale right now on marketplaces, with a low price of: $59.99
Click to see the details
market
14 of these sold for an average price of: 29.61 29.61 14 of these sold for an average price of: 29.61
Click to see the details
history
Add a comment about this item.
It will be visible at the bottom of this page to all users.
Comment
Title Khan
Subtitle The Rise of the Mongols
Issue 229
Has Game Yes
Publisher Decision Games
PubDate
Game Name Khan
Solitaire No
Players 2
Complexity Intermediate
Series Grand Empires
UPC 09510978135606
Scale Strategic
MSRP 22.990
Page Count 64
Edition Game
Editor Joseph Miranda
Contributor Darin Levilloff, Gregory Smith, James Gordon, Joseph Miranda, Mark N. Lardas, Peter Wyche, William Welsh
Artist Joe Youst
Designer Joseph Miranda
Game Tags Asia, Middle Ages
Description: A wargame simulating the rise of the Mongols from their origins as a minor nomadic tribe through their sweep across Eurasia, during which they conquered the prominent empires of the age and established a vast realm that stretched from China to Russia and the Middle East. The game has several scenarios, representing the initial Mongol explosion out of Central Asia, the later campaigns of consolidation in the era of Kublai Khan, and a grand scenario representing the entire era.

Khan is a two-player game. The Mongol player controls the forces of the Mongols themselves, as well as their various subject peoples. The Kingdoms player controls various independent states and rebels who are opposed to the Mongols. The Mongol player, representing a single, centralized empire, has more direct control over his forces. The Kingdoms player, representing a range of sometimes competing powers, will find the game system causes various subordinate forces to enter and exit from his control at different times. Both player's forces are represented by military units and stratagem markers. Players must use a combination of military strength and cunning strategy to expand their power or defend their independence.
Contents:
  • KHAN: The Rise of the Mongol Empire by Joseph Miranda
  • The Russian Navy in World War I by James Gordon
  • The Lion Conquers Bavaria: The Battle of Lech, April 1632 by William Welsh
  • (FYI)L.M.F. By Gregory M. Smith
  • (FYI)Confederate Indian Units in the American Civil War by Mark Lardas
  • (FYI)The Rise & Fall of Alexius Ducas by Darin Levilloff
  • (FYI)Australian Conquest of Kaiser Willhelm's Land by Peter Wyche
  • (FYI)WWII Electronic Warfare by Gregory M. Smith
  • The Long Tradition
  • Works in Progress
  • (The Winners: Best of S&T 2004
Notes: Each game turn represents five years. Each hex is approximately 100 miles across. Each military unit represents 10,000 – 100,000 troops, plus pack animals, camp followers, bureaucrats, etc. Each leader represents a single great person or cadre of generals and officials, plus an elite bodyguard.

The same game system is used for Charlemagne (Issue 189), Xenophon (Issue #203), Belisarius (Issue #210) and Khan (Issue #229)
Item created by: Lethe on 2015-07-18 14:52:57
Last edited by: gdm on 2020-11-06 13:12:30


If you see errors or missing data in this entry, please feel free to log in and edit it. Anyone with a Gmail account can log in instantly.